"Intimate Technologies / Dangerous Zones" : [agenda]
- CA pfla BNMI-BNMI.1-BNMI.1H-BNMI.1H.3
- File
- 2002
Part of Banff New Media Institute fonds
File consists of two copies of the agenda for the summit, which took place April 25-28, 2002. The program description reads: "The Banff New Media Institute's (BNMI) 2001 Human Generosity Project and Emotional Architectures looked at the potential of collaborative software P2P, and at how cognition, perception and emotion shape our experience of interfaces. Following up on that work, the 2002 program Intimate Technologies/Dangerous Zones focused on the developing invisibility and ubiquity of technology in our lives, and their aesthetic and ethical corollaries.
Mobile and wireless technologies seem to be overtaking laptop and desktop, and computer creators are now designing wearable, personal technologies that adapt to a variety of personalities and uses, effectively creating new, virtual, social spaces. Young people have made great use of mobile phones, creating powerful alternate communities and languages. Cheap, mobile technology seems to be a model for sustaining the peer to peer revolution. The immaterial aura of signal and bandwidth influences the very fabric of our beings, moving us into a realm of constant connectivity-- a dangerous, seductive zone where the frontier between liberty and control, mobility and invasiveness, utility and dysfunction, comfort and menace is blurred and leaking.
We looked at wireless mediation in all areas of human life, working towards an anthropology of usage. We compared differences in infrastructure in North America (LAN, GPS, PA's), the United Kingdom and Europe (WAP, Blue Tooth, Mobiles, SMS), and delved on the engineering and computer science challenges of wireless mediation. Artists have taken up the wireless challenge and are inventors, critics and developers in the mobile universe. We explored how intimate technologies transform ourselves and the way we tell stories, relate, play and work, and how to create positive applications and experiences for these ubiquitous networks and technologies."