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Banff New Media Institute fonds Text
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"Am-I-Able Mobile Engineering Design Workshop" : [agenda]

File consists of two copies of an agenda for the workshop held November 6-9, 2004. The program description reads: "This workshop provided a framework for underlying technology development for a number of projects being funded through the Canadian Heritage New Media Research Networks as well as other funding sources at The Banff Centre, Concordia, Simon Fraser University and TRLabs. We invited additional researchers to join us in these discussions in order to contribute to these projects or benefit from parallel research, including researchers and companies who have been discussing new sports technology research and medical applications."

"Artificial Stupidity / Artificial Intelligence" : [agenda]

File consists of two copies of the agenda for the summit, held August 1-4, 2002. The program description reads: "Although limited by computational capacity, Artificial Intelligence (AI) is ultimately only as stupid or intelligent as we choose to make it. AI is best at the fast analysis of large bodies of data, but we seem to want it to do much more. AI is used in computer programs to play games, form plans, understand speech and natural language, interpret images, reason, and map learning. There is no intelligence, artificial or otherwise, to data if its quantitative mass is not shaped into qualitative experiences. How much can the machine do for us, and how much is left to our own representational devices? How can we negotiate the interface as boundary and inspiration? A hybrid of engineering and philosophy, of cognitive science, psychology, and physiology, the field of AI is constantly metamorphosing, generating fuzzy, blurred, generative forms through the indeterminacy of software and hardware, mechanism, and interpretation. The machine is who we imagine it to be. What are the boundaries of human and machine consciousness? What are the capabilities of affective computing? Where do nanotechnology and AI link? This event paid particular attention to games and visualization tools and to agent systems, perhaps the most advanced applications of artificial intelligence, considering the power with which they command our emotional and physical attention."

"Avatar! Avatar! Wherefore Art Thou? Art, Software Design and the Science of Identity" : [agenda]

File consists of two copies of the agenda for the workshop (one contains handwritten annotations). The summit ran July 25-27, 1998. The program description reads: "This summit explored the future of virtual world design on the World Wide Web. The event brought together leading-edge designers, social scientists, engineers, scientists and cultural theorists. With a cross-cultural focus, the event examined the ways that we design our identities on the Web and the Internet, and the emerging complexity of virtual worlds and spaces. The workshop considered models by Digital Village, Canal Plus, Worlds Away and Fujitsu, as well as avatars and artist spaces from Brazil, Canada, India, Mexico, the United States, Asia and Europe. This seminar was one of three follow-up events to Banff’s successful 1997 Summer Summit at the Summit- a think tank on the future of interactive media piloted in association with Peter Gabriel’s company, Real World."

"Beyond Television : The Interactive Screen" : [agenda and biographies]

File consists of an agenda (which includes presenters' biographies) for the "Beyond Television: The Interactive Screen" summit. The last page contains handwritten notes on the presentations by Sara Diamond.

The program description reads: "Featuring Canadian and international multimedia producers, writers, distributors, and developers, this intensive workshop/symposium provided television, film, and emerging multimedia producers with insights into producing multimedia, whether CD-ROM, interactive games or video. Beyond Television combined presentations about context and content, providing a keynote address about interactive networks, and continued Sunday with an exploration of different content options, a panel on producing multimedia, a series of case studies, and an overview of the Canadian context. This workshop immediately preceded the Banff Television Festival."

BNMI media releases

File consists of two media releases put out by the BNMI, one relates to "The Belle Project", and the other to "Women in the Director's Chair".

"Bodies in Motion : Memory, Personalization, Mobility and Design" : [agenda]

File consists of two copies of an agenda used for the summit, which took place June 25-28, 2005. The program description reads: "Ubiquitous computing and advanced memory capacity provide new possibilities for mobile and rich media that draw on embedded applications. These technologies provide challenging new production models and partnerships. This summit explores the creative, technical, and business potentials of physical interfaces such as wearable computing, sensor based memory devices, location-based rich experiences that rely on ubiquitous computing and mobility. Applications span fashion, personalized media systems, location based games, training applications, security systems, wellness, and recreational technologies.

Memory is now embedded in sensors, textiles, garments, buildings, and the air we breathe. The miniaturization and reduction in cost of digital memory and the proliferation of personal recording devices as well as surveillance technologies provides individuals and societies with a vast realm of memory materials. How can we deploy these capacities?

What are the design and creative capacities of memory rich materials and forms? One of the proclaimed goals of pervasive computing research is to develop invisible distributed sensor networks to record various aspects of our activities. Wearable computing research is similarly concerned with questions of memory, in particular contextually-specific memory. The summit will also examine the idea of alternate display substrates (e.g., walls, garments, or furniture) that recall their “history of use,” or how embodied memory can be communicated through augmented data.

What drives the contemporary desire in the technology world for total data memory? How does data memory sit beside new kinds of memory capacities in other materials? Memory is closely linked to histories and the interpretations of history. Some of the best mobile experiences combine local memory, histories and place. What models of memory and mind are used in designing technologies that remember? What are the ethical implications of memory machines? What does this mean in time of war, increased security? How do we include the need, capacity, and desire to forget? How do we include trauma?

This summit will engage nanotechnology researchers, medical researchers, and historians, and look to psychology, cognitive science, spirituality, kinesiology, machine learning, and artificial intelligence as well as material designers, fashion, and art.

This summit builds on ongoing summits and research in mobile media, wearable computing, responsive environments, emotional computing, and nanotechnology at the Banff New Media Institute. It is co-created with the Am-I-Able Research Network, Department of Canadian Heritage New Media Research Network, and specifically with Joanna Berzowska, Computation Arts, Concordia University, and Am-I-Able co-Principle Investigator.

The summit will be video-streamed live to universities and colleges in Canada and abroad as a learning resource, as well as prototypes demonstrated through the ACCESS grid, desktop audio, and video-conferencing software. Event coverage will be archived for use by future researchers."

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