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Banff New Media Institute fonds File With digital objects
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"Interactive Screen Workshop" : [agenda]

File consists of two copies of the agenda for the initial "Interactive Screen" workshop (January 9-24, 1995). One appears to be a draft version.

The program description for the summit reads: "This course brought together industry leaders involved in interactive media creation and production- from Canada and abroad- to share ideas and to provide mentorship for a limited number of participants. The goal was to stimulate quality interactive media development targeted to a diverse marketplace. Issues of software innovation, production and production management were explored. This course was appropriate for software developers, film and television writers, directors and producers, artists, designers, composers, and authors."

"Beyond Television : The Interactive Screen" : [agenda and biographies]

File consists of an agenda (which includes presenters' biographies) for the "Beyond Television: The Interactive Screen" summit. The last page contains handwritten notes on the presentations by Sara Diamond.

The program description reads: "Featuring Canadian and international multimedia producers, writers, distributors, and developers, this intensive workshop/symposium provided television, film, and emerging multimedia producers with insights into producing multimedia, whether CD-ROM, interactive games or video. Beyond Television combined presentations about context and content, providing a keynote address about interactive networks, and continued Sunday with an exploration of different content options, a panel on producing multimedia, a series of case studies, and an overview of the Canadian context. This workshop immediately preceded the Banff Television Festival."

"Surf's Up! The Deep Web Workshop" : [agenda]

File consists of an agenda for the "Surf's Up" workshop (an introduction to the Web for creativity and commerce), which took place on June 7 and 8, 1996. Participants included Douglas Rushkoff, Buffy Sainte-Marie and others.

The program description of the workshop reads: "Television, film and multimedia creators and producers were invited to the Banff Centre’s new media centre for an intensive orientation to the World Wide Web and its commercial and creative potential. With world-class webmeisters, content creators, designers, service providers and technical wizards, participants had the opportunity to tour, talk about basic technology and discover how the Web could work for their company or product- as networks, marketplace and creative space. This workshop was part of Deep Web, the Banff Centre’s two-year intensive Web development project, supported by the Department of Canadian Heritage, WWW technical and software companies, and content and service providers. With special thanks to the Banff Television Festival."

"Java Authoring" : [agenda]

File consists of an agenda for a workshop run August 14-16, 1997 by Wm Leler and Philip Goward. This workshop was designed for creative technologists, programmers, and artists who wanted to learn the ins and outs of programming in Java. Addressing the use of Java applets, the course outline included: why Java is important, how Java works, security, canned applets, creating applets without programming, object-oriented programming, programming tools, visual café, interaction, and Java class libraries. The class included extensive programming exercises.

"Play to Win! Developing Interactive Games" : [agenda]

File consists of an agenda for "Play to Win! Developing Interactive Games", which ran between August 21st and 25th, 1997. The description of the workshop is as follows: "Participants explored the market for interactive games and found out about new developments in content and medium. They learned practical strategies to attack the process of developing concept, project, marketing strategy, budget, and pitch. This intensive workshop considered current forms of interactive game delivery, including the WWW, Nintendo, video games and computer games, with faculty are leading designers in this field. Strategy and twitch games and the growing interest in combination forms were discussed, as well as the emergence of new markets for the gaming industry. It asked the questions: What is the role of local and international investment in building a gaming company? What technical resources are needed? This seminar combined overviews, case studies, and practical applications of ideas. Participants developed pitches throughout the workshop."

"The Digital Burgess" : [audio recordings]

File consists of audio recordings of the conference. Includes multiple copies of the talks. The talks are divided by day, August 29th featured the Opening Keynote (with Sara Diamond; Bruce Damer and Paul Johnson); August 31st featured "Digital Tools in the Services of Paleontology and Natural Sciences" (with William Riedel, Stefan Bengtson, Roy Plontick and Bruce Runnegar), "A Theory Behind the Bauplans of the Burgess Creatures" (by Richard Gordon), "An Open Exploration in How Paleontology and Paleobiology Can Benefit from Digital Technologies and Methods" (with William Riedel and others), "Artificial Evolution I" (with Thomas Ray and Larry Yaeger), and "Artificial Evolution II" (with Bruce Damer, Karl Sims, Demetri Terzopoulos). September 1st (day) featured "Modeling, Simulation, and Visualization of Living and Extinct Plants" (with Przemyslaw Prusinkiewicz and Christian Jacob), "Solving Real World Problems with Cellular Automata Genetic Algorithms (with Christopher Winter and Rajarshi Das), "Assisted Digital Evolution: Digital Biota Let Loose on the Internet, User Experience and Implications" (with Steve Grand), "Evolution through the Eyes of the Digital Artist" (with Steven Rooke, Darrel Anderson and Joel Hagen), and a closing presentation by Bruce Damer. September 1st (evening) featured closing remarks by Karl Sims, Thomas Ray, Bruce Damer, William Riedel and Sara Diamond.

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