File BNMI.1H.8 - "Artificial Stupidity / Artificial Intelligence" : [agenda]

Open original Digital material

Title and statement of responsibility area

Title proper

"Artificial Stupidity / Artificial Intelligence" : [agenda]

General material designation

Parallel title

Other title information

Title statements of responsibility

Title notes

Level of description

File

Reference code

CA pfla BNMI-BNMI.1-BNMI.1H-BNMI.1H.8

Edition area

Edition statement

Edition statement of responsibility

Class of material specific details area

Statement of scale (cartographic)

Statement of projection (cartographic)

Statement of coordinates (cartographic)

Statement of scale (architectural)

Issuing jurisdiction and denomination (philatelic)

Dates of creation area

Date(s)

  • 2002 (Creation)

Physical description area

Physical description

Less than 0.5 cm of textual records

Publisher's series area

Title proper of publisher's series

Parallel titles of publisher's series

Other title information of publisher's series

Statement of responsibility relating to publisher's series

Numbering within publisher's series

Note on publisher's series

Archival description area

Name of creator

Custodial history

Scope and content

File consists of two copies of the agenda for the summit, held August 1-4, 2002. The program description reads: "Although limited by computational capacity, Artificial Intelligence (AI) is ultimately only as stupid or intelligent as we choose to make it. AI is best at the fast analysis of large bodies of data, but we seem to want it to do much more. AI is used in computer programs to play games, form plans, understand speech and natural language, interpret images, reason, and map learning. There is no intelligence, artificial or otherwise, to data if its quantitative mass is not shaped into qualitative experiences. How much can the machine do for us, and how much is left to our own representational devices? How can we negotiate the interface as boundary and inspiration? A hybrid of engineering and philosophy, of cognitive science, psychology, and physiology, the field of AI is constantly metamorphosing, generating fuzzy, blurred, generative forms through the indeterminacy of software and hardware, mechanism, and interpretation. The machine is who we imagine it to be. What are the boundaries of human and machine consciousness? What are the capabilities of affective computing? Where do nanotechnology and AI link? This event paid particular attention to games and visualization tools and to agent systems, perhaps the most advanced applications of artificial intelligence, considering the power with which they command our emotional and physical attention."

Notes area

Physical condition

Immediate source of acquisition

Arrangement

Language of material

Script of material

Location of originals

Availability of other formats

Restrictions on access

Terms governing use, reproduction, and publication

Finding aids

Generated finding aid

Associated materials

Related materials

Accruals

Alternative identifier(s)

Standard number area

Standard number

Access points

Subject access points

Place access points

Name access points

Genre access points

Control area

Description record identifier

Institution identifier

Rules or conventions

Level of detail

Language of description

Script of description

Sources

Digital material (Master) rights area

Digital material (Reference) rights area

Digital material (Thumbnail) rights area

Accession area

Related subjects

Related people and organizations

Related places

Related genres